diumenge, 27 de gener del 2013

FUNNY FALLS
By Amanda Garrido
If you look for 'funny falls' at Youtube, probably
you will laugh a lot with all of them. Funny
falls is about people falling or doing silly things.
People collect different videos on Internet and
upload all of them together to Youtube.

Here it is the link of the funny fallings dancing: Enjoy it!!
http://www.youtube.com/watch?v=1LjyU3_8MVo

dimarts, 6 de novembre del 2012


TOP 5 BEST GAME SEQUELS

By Dieter Englert

NUMBER 5!
Mass Effect 2
The first Mass Effect is a great game, no question, which is why it’s so impressive that Bioware managed to top it in almost every conceivable way. Gone were the dry repetitive side-missions, replaced with more story driven and consequential affairs, that were just as compelling as the main plot.
Combat also received a massive overhaul, in the first game combat was merely tolerated in order to continue to story, not so in Mass Effect 2. Shooting felt fast and fluid, something to be enjoyed on its own merit, while offering more replay value to a game that was already bursting with reasons to visit it again and again.

NUMBER 4!
Borderlands 2

Borderlands managed to gain a good amount of fans with its first outing back in 2009, but it failed to break through into the realm of Triple A status due to a lack of variety and bland characters. Luckily Gearbox Software knew exactly this and set about addressing these issues in a major way with the follow up. Fantastic writing brought the world of Panadora to life and the huge selection of enemies to blast through, ensured the substantial 20-30 hours needed to complete the game felt far less of a drag. It didn’t quite live up to its promise of a bazillion guns but we’ll let them off, this time.

NUMBER 3!
Red Dead Redemption
Red Dead Redemption didn’t break cover until 2009, when it did the influence of certain other Rockstar franchise was clear to see. Far more than just Grand Theft Auto IV on horses though, Rockstar described Red Dead as “more ambitious than GTA IV” and “the ultimate open world game”. Whether it lived up to those bold statements is up for debate, but what isn’t questionable, is the gigantic leap made in this sequel.

NUMBER 2!
Uncharted 2
Naughty Dog’s first foray onto the PS3 raised the bar for presentation in videogames, but was criticized for lacking any new ideas of its own.

While it’s true Uncharted 2 borrowed numerous elements from other games, it managed to stitch them altogether seamlessly, creating an experience that felt unlike anything gamers had experience before. Naughty Dog had proved it is possible to be a master of all trades, producing what many people regard as the best game of the current generation.

NUMBER 1!!!

Assassin's Creed 2

The first Assassin’s Creed game was an interesting, ambitious but ultimately a flawed experience, the concept was fantastic but the unlike Altair, Ubisoft didn’t quite nail the execution. In truth the improvements necessary to take Assassin’s Creed 2 into blockbuster territory were obvious.
The first Assassin’s Creed game was an interesting, ambitious but ultimately a flawed experience, the concept was fantastic but the unlike Altair, Ubisoft didn’t quite nail the execution. In truth the improvements necessary to take Assassin’s Creed 2 into blockbuster territory were obvious.

Arguably the real star of the second game wasn’t the improved gameplay, story, or protagonist, but the time period of Renaissance Italy. Vibrant and colourful it may not have been able to sustain three outings but first time around, it was the final piece of the brilliant Assassin’s Creed 2 puzzle.


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Write new article here :D
http://whatculture.com/gaming/aliens-colonial-marines-10-reasons-you-should-be-excited.php

diumenge, 19 de desembre del 2010

ELECTROCITY


By Joel Suñé

Electrocity is a game created by Genesis Energy. This game is on the Internet and involves on building a city with good development and respect for the environment. It is very simple to play: you have a terrain divided in 25 parts. Some of these parts are sea, others are beaches, another is the city, while the others are mountains and meadows.

The objectives are to increase population, popularity and money, all while respecting the environment.

Population

The factors used to gain more population are tourist elements such as ski resorts, beaches, airports... And the levels of energy have to be increased. If there is not enough energy, the population becomes angry and leaves the city. The most important factor in the population increase is popularity. If this is good, the population increases, but if the popularity is not good people leave the city.

Popularity

Popularity is for me the most important factor in the good development of the city, because it has the same value as the population and, at the same time, the population depends on popularity. So its value is doubled. Popularity depends on the constructions that are near the city. Popularity increases with the construction of a stadium but decreases with that of a nuclear silo.

Money

Money is, of course, another factor in the development of the city. Everything needs money to be built, and money is produced by the population and the tourist buildings. More money can be earned with the coal and gas markets.

Environment

The last factor is the environment. The environment has a score and if it is destroyed, one must suffer the consequences. So the environment is very important too.

There is a public competition, as well as some school competitions involving finished cities. You can see the finished cities here: http://www.electrocity.co.nz/Browse/

dissabte, 2 d’octubre del 2010

Lego





Lego

By Nicolás Ordax


I'm sure you've all heard of this fantastic construction game: Lego. But, do you know who invented it? How did it start? How did it evolve?

The inventor of Lego was Ole Kirk Christiansen. He was born in Filskov, Denmark, on April 7th 1891.

He was the 13th son in a big family and at a young age he began learning carpentry. In 1932 he started to make wooden toys because he had lost his job. He initially made miniature houses and furniture. In 1947 he began to use plastic. After that he created the Lego company (Lego=Leg godt=Play well).

The next thing he invented was the characteristic block union system, which was an enormous succes all over the world. Nowadays Lego is one of the most important toy firms on the planet.

After his death, his son Godtfred took over the company, and after him his grandson Kjeld Kirk Kristiansen.

The company’s latest inventions are the Lego robots (Lego toys controlled by computer), Lego clothes and many other products.

There are also Lego theme parks, called Legoland. There are many of these: one in Denmark, one in England, one in the USA and one in Germany...

If you're bored with building, why not try to create something artistic? There are some genuine Lego artists, people who make sculptures out of Lego or "paintings" with Lego blocks.

For example, there is a Lego Gioconda, or a Gizeh Sphinx made of yellow, red, white, blocks. etc.

Let us hope that this great company has a good present and an even better future.



Rubik’s Cube

The Rubik’s Cube

By Pere Cases


The Rubik’s Cube is a three dimensional mechanical puzzle invented by Ernő Rubik in 1974. He was born on July 13th 1944, in Budapest, the capital of Hungary, and has always lived in this country. His father was a flight engineer and his mother was a poet. He studied architectural engineering at the Technical University of Budapest, and after that he studied sculpture and interior architecture. In 1971 he worked as an architect and later became a professor in the Budapest College of Applied Arts. He studied spatial alterations and the relationship between man and space. He thinks that a cube is the best expression of space. He invented the Rubik’s cube in 1974.

The Rubik’s Cube has six faces, divided into nine pieces printed in six different colours. The final goal is to have all the pieces on each face in the same colour. To achieve this, the faces need to be moved up or down and to the left or right. This cube is also known as the magic cube. Rubik invented it to help students to understand 3D objects. There are five hundred and nineteen quintillion possible arrangements of pieces that make up the cube (the full number is: 519.024.039.293.878.272.000.000.000.000.000).

The classic Rubik’s cube has 3x3x3 pieces but there are different ones with more pieces; 2x2x2, 4x4x4, 5x5x5, 6x6x6, 9x9x9 and so on.

In addition to the cube shape, there are other kinds of Rubik’s Cubes. One example is the one in the above photo, which is called Rubik’s Come from Hell.

When I was in Budapest, I bought a 3x3x3 classic cube and a 5x5x5 cube. Next time I go there I will buy a 7x7x7 Rubik’s cube. I can do the classic one in one and a half minutes, but the world record score is 6 seconds. I can solve the 5x5x5 cube in half an hour; to learn how to do this, I searched for clips on the YouTube website. It took me less than two weeks to learn how to solve it.

I believe that the Rubik’s Cube is a good invention.

dilluns, 24 de maig del 2010

Word Pool
By Génesis Mendoza